How to prompt Capybara
Better prompts lead to better plans, cleaner art direction, and more playable first builds. Use this guide when you want Capybara to understand your game quickly.
The simple formula
A strong prompt gives Capybara enough context to make useful decisions without trying to build the entire dream game in one pass.
The kind of game you want to make
The player goal and core loop
Camera, controls, and game feel
Characters, enemies, maps, and important objects
Art style and references
What to build first vs. later
Do this
- Say what the player does minute to minute.
- Name the first playable scene or map.
- List must-have characters, props, enemies, and UI.
- Use art style and character references when visuals matter.
- Ask for a small first build, then iterate.
Avoid this
- Do not start with a huge open world.
- Do not ask for every feature at once.
- Do not rely on vague phrases like ‘make it fun’ without examples.
- Do not mix many unrelated art styles in one prompt.
Example prompts
Cozy exploration
Example“Build a cozy 2.5D top-down village exploration game. The player is a young botanist who collects magical seeds, talks to villagers, and restores a neglected garden. Start with one playable village map, one player character, two NPCs, seed pickups, a simple inventory counter, and a warm pixel-art style similar to a storybook farming game.”
Action prototype
Example“Create a fast top-down action game where the player is a tiny knight fighting shadow slimes in a ruined forest. Use WASD movement, mouse/keyboard attack, visible health, enemy waves, coins, and one small arena map. Prioritize responsive movement and combat before adding extra levels.”
Mystery with AI NPCs
Example“Help me plan a detective game set in a rainy harbor town. The player interviews AI-powered suspects, collects clues, and unlocks new dialogue by inspecting locations. Start with the core loop, three suspects with motives, one map, clue objects, and a noir comic-book art direction.”
Ready to try it?
Start with a focused first build. You can always ask Capybara to add more after the core loop works.