AI farming sim maker for cozy game prototypes
Capybara helps you turn a cozy farming idea into a playable first day: a farm plot, crop states, villagers with routines, errands, inventory, a narrated opening, and a reason to come back.
Playable scene
Cozy farm prototype screenshot
Farming games need routine plus attachment
A farming sim should not only mention crops. The first build should support the loop that makes cozy games work: planting, collecting, talking, delivering, upgrading, remembering, and returning.
Capybara’s planning flow can define what persists between sessions — crops, reputation, unlocked areas, inventory, relationship progress, or discovered secrets — so the first build can point toward a larger cozy game.
Village NPCs can have schedules, jobs, and memory
Cozy villagers feel alive when they move between posts, react to gifts, remember errands, and change dialogue after the player helps them. Capybara can plan simple patrols, post-work loops, shopkeeper exceptions, and optional AI memory where it improves the social loop.
What Capybara can make first
Keep the first version small enough to finish and complete enough to play.
Plan first, then build with the chat agent
Start with a plain-language idea. Capybara may ask a few focused questions when a decision changes the first map, NPCs, mechanics, or player goal.
Once the plan is ready, approve the first playable slice. The build chat uses that plan as the source of truth, then you keep improving the game by asking for clearer feedback, stronger NPCs, better objectives, new areas, or more polish.
Start with a prompt, then refine
Use one of these as a first message, or rewrite it in your own words.